We were very happy with the final result! There are things that can be improved in terms of quality and overall polishing. However, it ended up looking very crisp and the switch from Blender to premier pro had little to no impact on the 3D effect of the characters in space. This was definitely our biggest concern, which actually became our saviour. Otherwise, having a rendered video would have been impossible. I also really appreciated the fact that we included a 2D smartphone experience for the viewers during our presentation. Even though it wasn’t with VR headsets we felt everyone was equally immersed in the experience and without a doubt added a layer of one-to-one experience that was more personal and interactive.
Final Corrected Version
After talking with Manos, I made a few changes to the video, mainly to the speed of the air character and the position of its video so that it wouldn’t leave such a big space between itself and the fire character. For the particle character, I tried to change its colour in After Effects but it wasn’t working properly because the character was too dark to be recognised as a separate mesh. I did follow a couple of tutorials but in the end, I couldn’t do much to change it.
Regarding the remaining characters, we didn’t change anything. The rendering would take too long and both Ana and I knew this wouldn’t be a realistic/necessary approach.
But overall, we are very happy with the results!