Category: Uncategorised
3D Theory and Principles
15th October 2021
Today we looked into types of 3D models and their various attributes when applied to different media, such as games, CGI in movies and animation.
Examples:

This model would be good for gaming thanks to its minimalist design and low polygon count.

On the other hand, this model has a bigger amount of polygons and a lot more details and rendering time. This makes it ideal for CGI in movies since it requires extremely high resolution and realism.

Why is modularity important in games?
Unity
Maya
Treasure Chest
8th October 2021 – Week 2
During the first 3D sculpting class, we were given the task to create a flower pot, giving us the opportunity to start interacting with Maya and getting a chance to know the interface and tools. My pot turned out ok. I don’t have a lot of knowledge yet, but it was a good starting point.
The second task was to build a crest/chest. Getting some ideas from other artists was really helpful design-wise.


At first, it all seemed too complicated but slowly I began to feel more comfortable with the software after the tutor introduced us to edge loops. This was the core method I used to build my treasure chest, as well as extrusions, unions and differences. The result was interesting and it taught me a lot about the tools in Maya and ways to work with more symmetric objects. At home, I decided to carry on working and refining my model and even ended up adding some free 3D models that I found in Sketchfab, to add a bit of fun to it.

15th October 2021 – Week 3
Today, we also used this class to polish our chest models, by learning what mistakes we should look out for when modelling. I found quite a few problems with my model that were solved by working with only half of it and then mirroring it. There are still some things to correct but the model I have now is much more solid. The final goal is to get two rendered images of this chest. One with the wireframe and another one shaded.

Inspector Game
13th October 2021 – Week 3
Today we explored Unity and did some experiments to get to know the software better. Our goal here was to create an AR inspector game while discovering different tools in Unity. My group and I worked on a game based on the sesame street series, where the player tries to find the character who stole the cookie.
In order to achieve this, we learned how to upload images to unity so that they are recognised by an external camera. We were also able to place objects and text on top of it so that when we pointed an image towards the computer camera, the text would appear.
The result was quite good however, we do not have the skills yet to produce a full-fledged game at this stage. That would require code.